Nevermind is an IndieCade 2015 Finalist!

Flying Mollusk is proud to announce that Nevermind has been selected as a Finalist for IndieCade 2015.

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Flying Mollusk Team Talks Tech and Mental Health Innovation with Game Rant

Flying Mollusk Creative Director Erin Reynolds and Creative Producer Michael Annetta recently chatted with Game Rant‘s Melissa Loomis to discuss the mission of the indie studio, innovation in gaming, and what might be next for the Mollusks.  Read more

Creative Director Profiled by USC News

Nevermind and Flying Mollusk‘s Creative Director, Erin Reynolds, was profiled yesterday by the news service of her alma mater, the University of Southern CaliforniaRead more

Nevermind releases on Steam Early Access!

Flying Mollusk is proud to announce that our flagship biofeedback horror game, Nevermind, is now available to the public via Steam Early Access.

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Intel® RealSense™ Technology to Power Psychological Thriller Game

(Reblogged from an Intel blog post here)

Intel announced today that it is helping indie studio Flying Mollusk use Intel® RealSense™ technology to power its ambitious bio-feedback enhanced, psychological horror game “Nevermind.” Intel first learned about Nevermind through Kickstarter just before GDC 2014. After meeting with the developers, witnessing their vision and passion for creating a groundbreaking title, Intel realized that Intel RealSense technology was uniquely suited to help them achieve their vision.  Read more

Team Page is Live!

Want to meet the folks at Flying Mollusk and see who’s making our debut release, Nevermind? Surf over to flyingmollusk.com/team to check the team out!

Dice Looks at Creating a Game Studio

Dice takes a look at what it takes to create your own game studio! Flying Mollusk’s founder, Erin Reynolds, amongst others, share their experiences.

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New Website Launched!

We’ve recently relaunched the Flying Mollusk website (with even more improvements on the way!) Check back with us often as we’ll soon have other exciting news to announce.