Nevermind is the first commercial biofeedback-enhanced adventure game to use consumer-level biosensors. Nevermind uses biofeedback technology to detect your feelings of stress while playing. When you start to become scared or anxious, the game will dynamically respond to your feelings of stress, which in turn directly affects gameplay.
Although the biofeedback element makes for a completely unique experience, you can always play Nevermind without ANY biofeedback hardware and still have a great time. Flying Mollusk is always working toward supporting new and additional sensors. Please refer to our sensor page on the Nevermind website for the most up-to-date list of supported sensors.
Note: This game has not been evaluated by the FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade sensors supported by Nevermind are not medical biofeedback devices nor should they be considered medical instruments.