Nevermind is the first game from Flying Mollusk.
Learn more about it at and experience it now for Mac, Windows, and HTC Vive through Steam or the Humble Store and for Oculus Rift through Oculus Home. A non-biofeedback version of Nevermind can be found, in some regions, on Xbox One.


Nevermind is the first commercial biofeedback-enhanced adventure game to use consumer-level biosensors. Nevermind uses biofeedback technology to detect your feelings of stress while playing. When you start to become scared or anxious, the game will dynamically respond to your feelings of stress, which in turn directly affects gameplay.

Although the biofeedback element makes for a completely unique experience, you can always play Nevermind without ANY biofeedback hardware and still have a great time. Flying Mollusk is always working toward supporting new and additional sensors. Please refer to our sensor page on the Nevermind website for the most up-to-date list of supported sensors.

Note: This game has not been evaluated by the FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade sensors supported by Nevermind are not medical biofeedback devices nor should they be considered medical instruments.

Virtual Reality

Though on the horizon in research labs and universities for decades, virtual reality (VR) is now attainable at the consumer-level through emerging VR technologies like the Oculus Rift, HTC’s Vive, Samsung’s Gear VR, Sony’s Playstation VR and more.

Flying Mollusk has adapted the original Windows/Mac version of Nevermind into its own unique VR experience. Combined with our expertise in biofeedback-enhanced gaming, the VR adaptation of Nevermind has been specifically designed to deliver an immersive digital experience, where the player is not only completely surrounded by the digital world, but that world is also listening to them and responding in real-time to their feelings of stress and anxiety. For more information on the VR adaptation of Nevermind, please visit: